Final Fantasy XIV Jump Puzzle FC
Sargatanas, Empyreum, Ward 17, Plot 2
/doze | Snap to bed objects, as well as toggle pumps and slides. Does not require line of sight. |
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/sit | Snap to chair objects, as well as toggle pumps and slides. Requires line of sight to chair. |
Sprint +30% Speed (20s) |
You'll jump 30% further. The ultimate weapon. |
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Expedient +30% Speed (10s) Scholar (90) |
A great alternative for when Sprint is on cooldown. | |
Moon Flute +30% Speed (15s) Blue Mage (50) |
Another alternative for when Sprint is on cooldown. Beware the 15-second skill lockout after usage. | |
Peloton +20% Speed (30s) Physical Ranged (20) |
The second ultimate weapon. You want to use this all the time. The most used jumping skill. |
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Fleet of Foot +10% Speed (∞) Rogue (20) |
It's not very useful in the context of jump puzzles; can be skipped completely. | |
En Avant Straight dash (10y) Dancer |
A great tool with a low cooldown. Since Dancer has access to Peloton too, it's a top-tier jumping class. | |
Smudge Straight dash (15y) Pictomancer |
Low-cooldown dash with a large range. | |
Aetherial Shift Straight dash (15y) White Mage (40) |
Maybe useful on alts, but not necessary. | |
Elusive Jump Straight dash (15y) Dragoon (35) |
Not as useful as it used to be. | |
Hell's Ingress/Egress Straight dash (15y) Reaper |
It's a good dash, but Hellsgate really opens up the possibilities with this. | |
Hellsgate Return dash (15y) Reaper (74) |
Great for technical jumps. | |
Loom Targeted dash (15y) Blue Mage |
Amazing targeted dash with no cooldown. Many uses. | |
Secret ??? (???) ??? (???) |
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Shukuchi Targeted dash (20y) Ninja (40) |
Good long-range targeted dash. | |
Aetherial Manipulation Target party (25y) Thaumaturge (50) |
There aren't many cases where this can be used. | |
Between the Lines Return dash (25y) Black Mage (62) |
It has potential for technical jumps, but hasn't been utilized. |