Under Construction

Page is currently under construction.
Please refer to the Em-Possible Jumping Guide in the meanwhile!

Model
Collision
Collision models rarely match their ingame appearance.

Models with exposed backfaces will cause the upwarp effect when jumped into.
Sprint /doze Snap to bed objects, as well as toggle pumps and slides.
Does not require line of sight.
Sprint /sit Snap to chair objects, as well as toggle pumps and slides.
Requires line of sight to chair.
Sprint Sprint
+30% Speed (20s)
You'll jump 30% further.
The ultimate weapon.
Expedient Expedient
+30% Speed (10s)
Scholar (90)
A great alternative for when Sprint is on cooldown.
Moon Flute Moon Flute
+30% Speed (15s)
Blue Mage (50)
Another alternative for when Sprint is on cooldown. Beware the 15-second skill lockout after usage.
Peloton Peloton
+20% Speed (30s)
Physical Ranged (20)
The second ultimate weapon.
You want to use this all the time.
The most used jumping skill.
Fleet of Foot Fleet of Foot
+10% Speed ()
Rogue (20)
It's not very useful in the context of jump puzzles; can be skipped completely.
En Avant En Avant
Straight dash (10y)
Dancer
A great tool with a low cooldown. Since Dancer has access to Peloton too, it's a top-tier jumping class.
Smudge Smudge
Straight dash (15y)
Pictomancer
Low-cooldown dash with a large range.
Aetherial Shift Aetherial Shift
Straight dash (15y)
White Mage (40)
Maybe useful on alts, but not necessary.
Elusive Jump Elusive Jump
Straight dash (15y)
Dragoon (35)
Not as useful as it used to be.
Hell's Ingress/Egress Hell's Ingress/Egress
Straight dash (15y)
Reaper
It's a good dash, but Hellsgate really opens up the possibilities with this.
Hellsgate Hellsgate
Return dash (15y)
Reaper (74)
Great for technical jumps.
Loom Loom
Targeted dash (15y)
Blue Mage
Amazing targeted dash with no cooldown. Many uses.
Secret Secret
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Shukuchi Shukuchi
Targeted dash (20y)
Ninja (40)
Good long-range targeted dash.
Aetherial Manipulation Aetherial Manipulation
Target party (25y)
Thaumaturge (50)
There aren't many cases where this can be used.
Between the Lines Between the Lines
Return dash (25y)
Black Mage (62)
It has potential for technical jumps, but hasn't been utilized.